Dan and Irina are figuring out Night City troubles, the Voodoo Boys motives, and how Maelstrom is on the way. Let see who thing go.
Category: Narrative Solo
Actual Plays without a GM that are played as I write them down.
Chromed Metal – 4 – Paying a visit
Dan and Irina define a plan before visiting the Voodoo Boys, to sell them the Vitrix, in exchange for protection, within a violent Night City.
Chromed Metal – 3 – Making a plan
Dan and Irina need to figure out how to find the Voodoo Boys.
Chromed Metal – 2 – Emotional Rush
Dan has the Vitrix, but where to go with it? He needs a plan, and now.
Chromed Metal – 1 – Vitrix origins
Follow Dan’s story in the gang underworld of my interpretation of Night City in the times of the Red.
The infinite library – Playtest
Belther and Rheen have found a strange library, buried in the valley of Helathor… what will they uncover?
Cybershade Networks – 2
Delbiot and Zed are getting ready for a big operation…
Cybershade Networks – 1
Delbiot, the android, is trying to wake up Zed, before it is too late. Shade city is getting dangerous, and the neon lights are turning on!
Cybershade Networks – 0 Game Setup
I am starting another short campaign set in Interface Zero cyberpunk setting, with homebrew touches. Let’s set up the plot hook, I am starting from complete scratch.
Crimson Ravage – 1
Ismark is an envoy of the Fraternity of Leos. He is sent to explore the ruins of Denor, seeking clues for the recent night attacks in the village of Aerenfolk.