Irina needs to convince the Aldecaldos to support her on the Voodoo Boys mission, to retrieve the cargo.
Category: Narrative Solo
Actual Plays without a GM that are played as I write them down.
Chromed Metal – 6 – Bloody stairs
Dan goes back to the M3 Motel, to retrieve the Vitrix and deliver it to Voodoo Boys in Pacifica. Will it be smooth?
Chromed Metal – 5 – Risky business
Dan and Irina are figuring out Night City troubles, the Voodoo Boys motives, and how Maelstrom is on the way. Let see who thing go.
Chromed Metal – 4 – Paying a visit
Dan and Irina define a plan before visiting the Voodoo Boys, to sell them the Vitrix, in exchange for protection, within a violent Night City.
Chromed Metal – 3 – Making a plan
Dan and Irina need to figure out how to find the Voodoo Boys.
Chromed Metal – 2 – Emotional Rush
Dan has the Vitrix, but where to go with it? He needs a plan, and now.
Chromed Metal – 1 – Vitrix origins
Follow Dan’s story in the gang underworld of my interpretation of Night City in the times of the Red.
The infinite library – Playtest
Belther and Rheen have found a strange library, buried in the valley of Helathor… what will they uncover?
Cybershade Networks – 2
Delbiot and Zed are getting ready for a big operation…
Cybershade Networks – 1
Delbiot, the android, is trying to wake up Zed, before it is too late. Shade city is getting dangerous, and the neon lights are turning on!