Tales of Ferville – 3
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Following the events of Tales of Ferville – 2, Eoras and Quelia finally discover where the Lizardfolks are located, after a guard of Ferville cross them and shared that the Lizardfolks have a captain imprisoned. To remind a bit of our goal, the Lizardfolks are suspected of making deals with some lords of the region, and blackmailing the rightful King now exiled.
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Scene 7
Setup
Context | The PCs arrive to the Lizardfolks current location. What seems to be a cave. They will enter it to figure out the activities of the Lizardfolks once and for all, and free the Captain of the Guard. |
Design | Quelia and Eoras approach and enter the caves of the Lizardfolk. 🎲 Expectation Checker → Something is different. 🎲 What is? → Hidden Ally. 🎲 Could this be a new PC → No. 🎲 Challenge → Athletic, force, stunt, acrobat – Only one attempt. On Success: New possible solution – On Failure: Combat or captured |
Interpretation | There will be a stone door that might be pushed to the side with pure, raw strength. There is also a hidden person in the trees, watching at the entrance. 🎲 Are there guards? (likely) → Yes , but… (they are distracted). |
Play
As they are distracted, and without hesitation, to take the surprise factor, Quelia charges and strikes the lizardfolk guard to the right. She lands a critical hit.
Eoras charges, but then the Lizardfolk smashes Eoras with a left-strike that knocks him out, just before Quelia finishes the Lizardfolk off. He falls to the ground, unconscious.
🎲 Do the Lizardfolk have any means of healing? → No.
🎲 Quelia tries to heal (DC15, uses Eoras’ bandages) → Success (17). Eoras is stable. Quelia removes the Lizardfolk guards out of the way and then takes Eoras to a safe place to treat him in the forest.
Scene 8
Setup
Context | A few hours later, Quelia sets up camp. They defeated the Lizardfolks but things obviously did not go so well for Eoras. He’s still unconscious. |
Design | Proposal of a camp, healing situation. 🎲 Expectation Checker → Something is different. But something doesn’t fit in. 🎲 Lizardfolk approaching? → Yes. |
Interpretation | Somehow the PCs didn’t choose for a peaceful approach, now they have two lizardfolks in the head count and things look bad. 🎲 Will the Lizardfolk attempt to talk first? (Unlikely) → Don’t know , but… (…they are getting closer). |
Play
🎲 How many? → Surpassing. 🎲 (3d4) → 3d4: 7.
Lizardfolk come looking for them, Quelia is trying to treat Eoras, but at the same staying low. She will try to hide to survive.
🎲 (Hide +2, opposed) → 6 vs 🎲 (Lizardfolk, Search -1) → 18
Quelia → Grrr… don’t come any closer
Lizardfolk → Ssssst! You have attacked, and killed one of our own. You pay!
Quelia → Come and get me! Aaarghh (Enters Rage)
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Quelia takes down the first Lizardvolk that approaches her, but the rest smash her down with clubs and claws. She does not last long.
🎲 Do they take them captive? → No, and… (they kill the PCs)